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oh-my-opencode/src/features/background-agent/concurrency.ts
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import type { BackgroundTaskConfig } from "../../config/schema"
/**
* Queue entry with settled-flag pattern to prevent double-resolution.
*
* The settled flag ensures that cancelWaiters() doesn't reject
* an entry that was already resolved by release().
*/
interface QueueEntry {
resolve: () => void
rawReject: (error: Error) => void
settled: boolean
}
export class ConcurrencyManager {
private config?: BackgroundTaskConfig
private counts: Map<string, number> = new Map()
private queues: Map<string, QueueEntry[]> = new Map()
constructor(config?: BackgroundTaskConfig) {
this.config = config
}
getConcurrencyLimit(model: string): number {
const modelLimit = this.config?.modelConcurrency?.[model]
if (modelLimit !== undefined) {
return modelLimit === 0 ? Infinity : modelLimit
}
const provider = model.split('/')[0]
const providerLimit = this.config?.providerConcurrency?.[provider]
if (providerLimit !== undefined) {
return providerLimit === 0 ? Infinity : providerLimit
}
const defaultLimit = this.config?.defaultConcurrency
if (defaultLimit !== undefined) {
return defaultLimit === 0 ? Infinity : defaultLimit
}
return 5
}
async acquire(model: string): Promise<void> {
const limit = this.getConcurrencyLimit(model)
if (limit === Infinity) {
return
}
const current = this.counts.get(model) ?? 0
if (current < limit) {
this.counts.set(model, current + 1)
return
}
return new Promise<void>((resolve, reject) => {
const queue = this.queues.get(model) ?? []
const entry: QueueEntry = {
resolve: () => {
if (entry.settled) return
entry.settled = true
resolve()
},
rawReject: reject,
settled: false,
}
queue.push(entry)
this.queues.set(model, queue)
})
}
release(model: string): void {
const limit = this.getConcurrencyLimit(model)
if (limit === Infinity) {
return
}
const queue = this.queues.get(model)
// Try to hand off to a waiting entry (skip any settled entries from cancelWaiters)
while (queue && queue.length > 0) {
const next = queue.shift()!
if (!next.settled) {
// Hand off the slot to this waiter (count stays the same)
next.resolve()
return
}
}
// No handoff occurred - decrement the count to free the slot
const current = this.counts.get(model) ?? 0
if (current > 0) {
this.counts.set(model, current - 1)
}
}
/**
* Cancel all waiting acquires for a model. Used during cleanup.
*/
cancelWaiters(model: string): void {
const queue = this.queues.get(model)
if (queue) {
for (const entry of queue) {
if (!entry.settled) {
entry.settled = true
entry.rawReject(new Error(`Concurrency queue cancelled for model: ${model}`))
}
}
this.queues.delete(model)
}
}
/**
* Clear all state. Used during manager cleanup/shutdown.
* Cancels all pending waiters.
*/
clear(): void {
for (const [model] of this.queues) {
this.cancelWaiters(model)
}
this.counts.clear()
this.queues.clear()
}
/**
* Get current count for a model (for testing/debugging)
*/
getCount(model: string): number {
return this.counts.get(model) ?? 0
}
/**
* Get queue length for a model (for testing/debugging)
*/
getQueueLength(model: string): number {
return this.queues.get(model)?.length ?? 0
}
}