refactor(packages): extract hashline-core package
Move the hash-anchored edit core (hash computation, validation, edit operations, text normalization, chunk formatter, diff utilities, and a runtime-aware xxHash32 binding) into a new @oh-my-opencode/hashline-core workspace package. The src/tools/hashline-edit/ surface becomes a set of thin re-export shims, so existing import paths in the plugin keep working while the pure logic lives behind a stable package boundary that has no opencode runtime dependencies. Tests: bun test packages/hashline-core src/tools/hashline-edit
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type BunHashRuntime = { hash: { xxHash32(data: string | Uint8Array, seed: number): number } }
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const runtime = globalThis as typeof globalThis & { Bun?: BunHashRuntime }
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const encoder = new TextEncoder()
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const PRIME32_1 = 0x9e3779b1
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const PRIME32_2 = 0x85ebca77
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const PRIME32_3 = 0xc2b2ae3d
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const PRIME32_4 = 0x27d4eb2f
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const PRIME32_5 = 0x165667b1
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function rotateLeft32(value: number, bits: number): number {
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return ((value << bits) | (value >>> (32 - bits))) >>> 0
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}
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function readUint32LittleEndian(input: Uint8Array, offset: number): number {
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return (
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((input[offset] ?? 0) |
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((input[offset + 1] ?? 0) << 8) |
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((input[offset + 2] ?? 0) << 16) |
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((input[offset + 3] ?? 0) << 24)) >>>
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0
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)
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}
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function round32(accumulator: number, value: number): number {
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const added = (accumulator + Math.imul(value, PRIME32_2)) >>> 0
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return Math.imul(rotateLeft32(added, 13), PRIME32_1) >>> 0
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}
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function xxHash32Js(input: Uint8Array, seed: number): number {
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let offset = 0
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const length = input.length
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let hash: number
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if (length >= 16) {
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const limit = length - 16
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let value1 = (seed + PRIME32_1 + PRIME32_2) >>> 0
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let value2 = (seed + PRIME32_2) >>> 0
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let value3 = seed >>> 0
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let value4 = (seed - PRIME32_1) >>> 0
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while (offset <= limit) {
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value1 = round32(value1, readUint32LittleEndian(input, offset))
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offset += 4
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value2 = round32(value2, readUint32LittleEndian(input, offset))
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offset += 4
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value3 = round32(value3, readUint32LittleEndian(input, offset))
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offset += 4
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value4 = round32(value4, readUint32LittleEndian(input, offset))
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offset += 4
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}
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hash = (rotateLeft32(value1, 1) + rotateLeft32(value2, 7)) >>> 0
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hash = (hash + rotateLeft32(value3, 12)) >>> 0
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hash = (hash + rotateLeft32(value4, 18)) >>> 0
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} else {
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hash = (seed + PRIME32_5) >>> 0
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}
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hash = (hash + length) >>> 0
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while (offset + 4 <= length) {
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hash = (hash + Math.imul(readUint32LittleEndian(input, offset), PRIME32_3)) >>> 0
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hash = Math.imul(rotateLeft32(hash, 17), PRIME32_4) >>> 0
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offset += 4
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}
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while (offset < length) {
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hash = (hash + Math.imul(input[offset] ?? 0, PRIME32_5)) >>> 0
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hash = Math.imul(rotateLeft32(hash, 11), PRIME32_1) >>> 0
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offset += 1
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}
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hash = (hash ^ (hash >>> 15)) >>> 0
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hash = Math.imul(hash, PRIME32_2) >>> 0
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hash = (hash ^ (hash >>> 13)) >>> 0
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hash = Math.imul(hash, PRIME32_3) >>> 0
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return (hash ^ (hash >>> 16)) >>> 0
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}
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export function hashXxh32(input: string, seed: number): number {
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const bun = runtime.Bun
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if (bun !== undefined) {
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return bun.hash.xxHash32(input, seed)
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}
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return xxHash32Js(encoder.encode(input), seed >>> 0)
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}
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