Root cause: bun build --target bun inlines top-level
var { spawn } = globalThis.Bun;
for every file that contains 'import { spawn } from "bun"'. On Node/Electron
where globalThis.Bun is undefined, this crashes with
Cannot destructure property 'spawn' of 'globalThis.Bun' as it is undefined.
26 source files had this import; the bundled output had 25 top-level destructures.
Fix:
- Add src/shared/bun-spawn-shim.ts: a thin wrapper that
- delegates to Bun.spawn/spawnSync when globalThis.Bun is present (real Bun)
- falls back to static ESM imports of node:child_process otherwise
- uses static 'import { spawn } from "node:child_process"' so Bun bundler
does NOT emit any globalThis.Bun destructures for this module
- Replace all 26 'from "bun"' spawn/spawnSync imports with relative paths to shim
- Replace 4 direct Bun.spawn() call sites with shim's spawn()
- Remove src/electron-compat.ts and script/prepend-electron-shim.ts (no longer needed)
- Update src/electron-compat.test.ts to assert 0 top-level globalThis.Bun destructures
Verification: grep -c '} = globalThis.Bun;' dist/index.js → 0 (was 25)
All 5921 tests pass (1 pre-existing timeout failure unrelated to this change).
Fixes#3797
The existing layout.test.ts relied on mock.module("bun", ...) registered
at the top level, but test-setup.ts calls mock.restore() + restoreModuleMocks()
in afterEach, so every test except the first one lost its mocks. CI has
been red on this file since e303feef.
Two changes:
1. layout.ts now imports spawn from the existing spawn-process helper
instead of "bun" directly, matching the pattern established for
closeTmuxPane and killTmuxSessionIfExists. This does not change
runtime behavior - spawn-process just re-exports Bun's spawn.
2. layout.test.ts registers module mocks inside beforeEach and uses the
?test=UUID cache-busting dynamic-import pattern so the mocks apply
on every test run, not just the first.
All 4 layout.test.ts cases now pass.
Introduce a dedicated module that builds the two-window tmux layout team-mode relies on:
- "focus" window uses main-vertical for the lead-centric view
- "grid" window uses tiled so every member pane is visible at once
createTeamLayout spawns omo-team-<teamRunId>, registers pane titles with
color-coded labels, and returns the focus/grid window IDs plus a
pane-by-member map. removeTeamLayout tears the session down idempotently.
canVisualize short-circuits when TMUX is unset so callers degrade
gracefully outside a tmux context.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>