The skill tool previously only merged disk-discovered skills and preloaded
options.skills, so skills registered natively via ctx.skills (for example
from config.skills.paths or other plugins) were prompt-visible but not
discoverable by skill().
Fix:
- pass ctx.skills from tool-registry into createSkillTool
- extend SkillLoadOptions with nativeSkills accessor
- merge nativeSkills.all() results into getSkills()
- add test covering native PluginInput skill discovery
Removes in-memory caching so newly created skills mid-session are
immediately available via skill(). Clears the module-level skill cache
before each getAllSkills() call. Pre-provided skills from options are
merged as fallbacks for test compatibility.
Skills now appear as <command> items with / prefix (e.g., /review-work)
instead of <skill> items, making them discoverable alongside regular
slash commands in the skill tool description.
Connect the existing plugin loader infrastructure to both slash command
dispatch paths (executor and slashcommand tool), enabling namespaced
commands like /daplug:run-prompt to resolve and execute.
- Add plugin discovery to executor.ts discoverAllCommands()
- Add plugin discovery to command-discovery.ts discoverCommandsSync()
- Add "plugin" to CommandScope type
- Remove blanket colon-rejection error (replaced with standard not-found)
- Update slash command regex to accept namespaced commands
- Thread claude_code.plugins config toggle through dispatch chain
- Add unit tests for plugin command discovery and dispatch
Closes#2019🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Codex <noreply@openai.com>
- Merge <available_skills> and <available_commands> into single <available_items>
- Sort by priority: project > user > opencode > builtin
- List skills before commands
- Add priority documentation to description
- Add 5 tests for ordering and priority
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
* fix: generate skill/slashcommand tool descriptions synchronously when pre-provided
When skills are passed via options (pre-resolved), build the tool description
synchronously instead of fire-and-forget async. This eliminates the race
condition where the description getter returns the bare prefix before the
async cache-warming microtask completes.
Fixes#1039
* chore: changes by sisyphus-dev-ai
---------
Co-authored-by: sisyphus-dev-ai <sisyphus-dev-ai@users.noreply.github.com>
* fix(skill): enforce agent restriction in createSkillTool
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
* fix(skill): block restricted skills when agent context missing
Addresses cubic review feedback: previously agent-restricted skills
could be invoked when ctx or ctx.agent was undefined because the
guard only ran when ctx?.agent was truthy.
Changed condition from:
skill.definition.agent && ctx?.agent && skill.definition.agent !== ctx.agent
To:
skill.definition.agent && (!ctx?.agent || skill.definition.agent !== ctx.agent)
This ensures restricted skills are blocked unless the exact matching
agent is present in the context.
---------
Co-authored-by: justsisyphus <justsisyphus@users.noreply.github.com>
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
The node:fs mock in skill/tools.test.ts was replacing the entire module,
causing fs functions to be undefined for tests running afterwards.
Fixed by preserving original fs functions and only intercepting skill paths.
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
Previously only tool names were shown. Now each tool displays its full
inputSchema JSON so LLM can construct correct skill_mcp calls.
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)