Drop the per-pane select-pane title shuffle and the cyan border styling that leaked to window scope, then switch from main-vertical to tiled when there are 4 or more teammates so each pane keeps a usable height for the opencode TUI.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
The existing layout.test.ts relied on mock.module("bun", ...) registered
at the top level, but test-setup.ts calls mock.restore() + restoreModuleMocks()
in afterEach, so every test except the first one lost its mocks. CI has
been red on this file since e303feef.
Two changes:
1. layout.ts now imports spawn from the existing spawn-process helper
instead of "bun" directly, matching the pattern established for
closeTmuxPane and killTmuxSessionIfExists. This does not change
runtime behavior - spawn-process just re-exports Bun's spawn.
2. layout.test.ts registers module mocks inside beforeEach and uses the
?test=UUID cache-busting dynamic-import pattern so the mocks apply
on every test run, not just the first.
All 4 layout.test.ts cases now pass.
Introduce a dedicated module that builds the two-window tmux layout team-mode relies on:
- "focus" window uses main-vertical for the lead-centric view
- "grid" window uses tiled so every member pane is visible at once
createTeamLayout spawns omo-team-<teamRunId>, registers pane titles with
color-coded labels, and returns the focus/grid window IDs plus a
pane-by-member map. removeTeamLayout tears the session down idempotently.
canVisualize short-circuits when TMUX is unset so callers degrade
gracefully outside a tmux context.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>