When oh-my-opencode created a delegated tmux pane, terminal
capability/color probe replies emitted by tmux or the freshly
attaching opencode session could end up in the caller pane's
input buffer instead of being consumed by the delegated pane,
appearing as literal text in the main OpenCode chat (e.g.
"414/21212a2/...").
Root cause: buildSplitArgs in team-layout-tmux/layout.ts called
split-window without the -d (detached/don't-switch-focus) flag.
Without -d, tmux briefly grants focus to the new pane during
creation; the outer terminal then sends DA1/DA2 and OSC color
probe replies into what it believes is the active pane, but the
focus handoff races and those bytes land in the caller pane's
stdin buffer instead.
Fix: add -d to every split-window call in buildSplitArgs, matching
the same flag already used in pane-spawn.ts for inline subagent
panes. This keeps the caller pane focused throughout the delegated
pane lifecycle so probe replies are consumed by the correct target.
Existing tests pass; one new test asserts -d is present on every
split-window call to guard this invariant.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace in-window pane splitting with two purpose-built windows
(focus: main-vertical, grid: tiled) created off the target session,
so leader pane is never disturbed and layouts no longer collapse
under teammate count.
🤖 Generated with assistance of [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
Drop the per-pane select-pane title shuffle and the cyan border styling that leaked to window scope, then switch from main-vertical to tiled when there are 4 or more teammates so each pane keeps a usable height for the opencode TUI.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
The existing layout.test.ts relied on mock.module("bun", ...) registered
at the top level, but test-setup.ts calls mock.restore() + restoreModuleMocks()
in afterEach, so every test except the first one lost its mocks. CI has
been red on this file since e303feef.
Two changes:
1. layout.ts now imports spawn from the existing spawn-process helper
instead of "bun" directly, matching the pattern established for
closeTmuxPane and killTmuxSessionIfExists. This does not change
runtime behavior - spawn-process just re-exports Bun's spawn.
2. layout.test.ts registers module mocks inside beforeEach and uses the
?test=UUID cache-busting dynamic-import pattern so the mocks apply
on every test run, not just the first.
All 4 layout.test.ts cases now pass.
Introduce a dedicated module that builds the two-window tmux layout team-mode relies on:
- "focus" window uses main-vertical for the lead-centric view
- "grid" window uses tiled so every member pane is visible at once
createTeamLayout spawns omo-team-<teamRunId>, registers pane titles with
color-coded labels, and returns the focus/grid window IDs plus a
pane-by-member map. removeTeamLayout tears the session down idempotently.
canVisualize short-circuits when TMUX is unset so callers degrade
gracefully outside a tmux context.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>