15 KiB
Zero-Cost Safety — Zig Ergonomics in Rust
Rust already owns memory safety. This reference adds the patterns that give you Zig's ergonomic safety — explicit allocation control, compile-time computation, zero-hidden-cost APIs, bit-level layout, and deterministic cleanup — without leaving the Rust toolchain.
When to load this file: arena, allocator, bumpalo, const fn, const generics, comptime, zero-alloc, no-alloc, slice-based API, #[repr], packed struct, bitfield, scopeguard, errdefer, RAII cleanup, Zig-like patterns.
1. Explicit Allocators — Arena Pattern
Zig passes allocator: Allocator to every function. Rust's stable equivalent: arena crates that make allocation scope visible and bulk-freeable.
bumpalo — The Default Arena
use bumpalo::Bump;
fn parse_tokens<'a>(arena: &'a Bump, input: &[u8]) -> Vec<&'a str> {
// All allocations go into `arena`. Caller controls lifetime.
// When `arena` drops, everything frees in one shot.
let token = arena.alloc_str("hello");
let slice = arena.alloc_slice_copy(&[1u8, 2, 3]);
vec![token] // Vec itself is on heap; contents point into arena
}
// Usage: caller owns the arena, decides when memory dies.
let arena = Bump::new();
let tokens = parse_tokens(&arena, b"...");
drop(arena); // all arena memory freed, zero individual deallocations
When to use: parsers, compilers, game frame allocators, request-scoped web handlers, any hot loop where individual Box/Vec alloc+free overhead matters.
typed-arena — Homogeneous Arena
use typed_arena::Arena;
struct AstNode { kind: u8, children: Vec<&'static AstNode> } // simplified
let node_arena: Arena<AstNode> = Arena::new();
let root = node_arena.alloc(AstNode { kind: 0, children: vec![] });
// All nodes share arena lifetime. No individual free.
When to use: tree/graph structures where all nodes have the same type and same lifetime.
allocator_api (nightly) — Full Zig Parity
#![feature(allocator_api)]
use std::alloc::Global;
// Vec parameterized by allocator — exactly like Zig.
let v: Vec<u8, &Bump> = Vec::new_in(&arena);
// Custom allocator for tracking, limiting, or redirecting allocation
struct CountingAlloc { inner: Global, count: AtomicUsize }
unsafe impl Allocator for CountingAlloc { /* ... */ }
When to use: when you need allocator-generic data structures on nightly. For stable code, prefer bumpalo directly.
Decision Tree
Need arena allocation?
├── All items same type, same lifetime → typed-arena
├── Mixed types, same lifetime → bumpalo
├── Need allocator-generic containers → allocator_api (nightly)
└── Just need fewer allocations → SmallVec / ArrayVec / tinyvec (stack-first)
Cargo.toml
bumpalo = { version = "3", features = ["collections"] }
typed-arena = "2"
smallvec = { version = "1", features = ["union", "const_generics"] }
tinyvec = { version = "1", features = ["alloc"] }
2. Compile-Time Computation — const fn, const generics, proc macros
Zig's comptime runs arbitrary code at compile time. Rust splits this across three mechanisms.
const fn — Compile-Time Pure Functions
const fn fibonacci(n: usize) -> usize {
match n {
0 => 0,
1 => 1,
_ => fibonacci(n - 1) + fibonacci(n - 2),
}
}
const FIB_20: usize = fibonacci(20); // computed at compile time: 6765
// Use in array sizes
const LOOKUP: [u8; 256] = {
let mut table = [0u8; 256];
let mut i = 0;
while i < 256 {
table[i] = (i as u8).wrapping_mul(7);
i += 1;
}
table
};
Stable since Rust 1.82: const fn supports match, loops, if, references, mutable locals — nearly full Rust. Use const { } blocks (Rust 1.79+) for inline compile-time assertions.
fn process<const N: usize>(data: &[u8; N]) {
const { assert!(N > 0, "N must be positive") }; // compile-time panic if N == 0
// ...
}
const generics — Type-Level Values
struct Buffer<const N: usize> {
data: [u8; N],
len: usize,
}
impl<const N: usize> Buffer<N> {
const fn new() -> Self {
Self { data: [0; N], len: 0 }
}
fn push(&mut self, byte: u8) -> Result<(), BufferFullError> {
if self.len >= N { return Err(BufferFullError); }
self.data[self.len] = byte;
self.len += 1;
Ok(())
}
}
// Compiler enforces: Buffer<16> and Buffer<32> are distinct types.
let small: Buffer<16> = Buffer::new();
let large: Buffer<1024> = Buffer::new();
proc macros — Code Generation (Zig comptime type creation)
When const fn is not enough (generating struct fields, impl blocks, or derive logic), proc macros fill the gap.
// In a proc-macro crate:
use proc_macro::TokenStream;
use quote::quote;
use syn::{parse_macro_input, DeriveInput};
#[proc_macro_derive(Builder)]
pub fn derive_builder(input: TokenStream) -> TokenStream {
let input = parse_macro_input!(input as DeriveInput);
let name = &input.ident;
// ... generate builder struct and impl
TokenStream::from(quote! {
impl #name {
pub fn builder() -> #name##Builder { /* ... */ }
}
})
}
Decision tree:
Need compile-time value computation? → const fn
Need type parameterized by value? → const generics
Need to generate new types/impls? → proc macro (derive or attribute)
Need compile-time string processing? → proc macro
Need typenum-level arithmetic? → typenum / generic-array (rare)
3. Zero-Allocation API Design — No Hidden Costs
Zig's philosophy: no operator overloading, no hidden allocation, every cost visible. Rust achieves this with discipline.
Slice-Based APIs — Caller Owns Memory
// BAD: hidden allocation in return type
fn process(input: &str) -> String {
input.to_uppercase() // allocates
}
// GOOD: caller provides output buffer, zero allocation
fn process(input: &[u8], output: &mut [u8]) -> usize {
let len = input.len().min(output.len());
for i in 0..len {
output[i] = input[i].to_ascii_uppercase();
}
len // returns bytes written
}
// GOOD: return borrowed data when possible
fn find_token<'a>(input: &'a str) -> Option<&'a str> {
input.split_whitespace().next() // no allocation — borrows from input
}
try_* APIs — Fallible Allocation
// Allocation can fail explicitly (like Zig's allocator returning error)
let mut v = Vec::new();
v.try_reserve(1_000_000)?; // returns Result, not panic
// For Box:
let b = Box::try_new(42)?; // nightly, or use allocator_api
SmallVec / ArrayVec — Stack-First Collections
use smallvec::SmallVec;
use arrayvec::ArrayVec;
// SmallVec: stack for small counts, heap spillover for large
let mut tags: SmallVec<[u8; 8]> = SmallVec::new();
tags.push(1); // on stack if <= 8 elements
// ArrayVec: purely stack, fixed capacity, no heap ever
let mut buf: ArrayVec<u8, 64> = ArrayVec::new();
buf.try_push(42).map_err(|_| "full")?; // returns error instead of panic
Cow — Defer Allocation Until Mutation
use std::borrow::Cow;
fn normalize(input: &str) -> Cow<'_, str> {
if input.contains('\t') {
Cow::Owned(input.replace('\t', " ")) // allocates only when needed
} else {
Cow::Borrowed(input) // zero-cost pass-through
}
}
The #![no_std] Discipline
For maximum allocation control, go #![no_std]:
#![no_std]
extern crate alloc; // opt-in to heap when needed
use alloc::vec::Vec; // explicit: I chose to allocate
use alloc::string::String; // explicit: I chose to allocate
Even in std code, the mindset applies: prefer &[T] over Vec<T> in function signatures, &str over String, &Path over PathBuf.
Clippy Lints for Hidden Allocations
# Cargo.toml — catch accidental allocations
[lints.clippy]
# These warn on patterns that allocate when a borrow would suffice:
unnecessary_to_owned = "warn" # .to_string() / .to_vec() when borrow works
redundant_clone = "warn" # .clone() that's immediately consumed
large_stack_arrays = "warn" # accidental large stack usage
vec_init_then_push = "warn" # Vec::new() + push instead of vec![]
4. Bit-Level Layout — repr, Packed Structs, Bitfields
Zig: packed struct with bit-level field control. Rust matches with #[repr] attributes and bitfield crates.
#[repr(C)] — Guaranteed C-Compatible Layout
#[repr(C)]
struct Header {
magic: [u8; 4],
version: u16,
flags: u16,
length: u32,
}
// Layout is C ABI: fields in declaration order, C padding rules.
// Safe to transmute from/to byte arrays via zerocopy.
#[repr(C, packed)] — No Padding
#[repr(C, packed)]
struct WireHeader {
tag: u8,
length: u16, // NOT aligned to 2-byte boundary
checksum: u32,
}
// Total size: exactly 7 bytes. No padding.
// WARNING: taking &self.length is UB if unaligned. Use read_unaligned or zerocopy.
Safe access pattern:
use std::ptr;
impl WireHeader {
fn length(&self) -> u16 {
// SAFETY: packed field may be unaligned; ptr::read_unaligned handles this.
unsafe { ptr::read_unaligned(ptr::addr_of!(self.length)) }
}
}
// Better: use zerocopy to avoid manual unsafe entirely
use zerocopy::{FromBytes, IntoBytes, KnownLayout, Immutable};
#[derive(FromBytes, IntoBytes, KnownLayout, Immutable)]
#[repr(C, packed)]
struct WireHeader {
tag: u8,
length: [u8; 2], // manual byte array avoids alignment issues
checksum: [u8; 4],
}
impl WireHeader {
fn length(&self) -> u16 { u16::from_le_bytes(self.length) }
fn checksum(&self) -> u32 { u32::from_le_bytes(self.checksum) }
}
bitfield — Bit-Level Flag Packing
use bitfield::bitfield;
bitfield! {
pub struct Permissions(u8);
impl Debug;
pub bool, readable, set_readable: 0;
pub bool, writable, set_writable: 1;
pub bool, executable, set_executable: 2;
pub u8, level, set_level: 5, 3; // bits 3-5
}
let mut p = Permissions(0);
p.set_readable(true);
p.set_level(5);
assert!(p.readable());
assert_eq!(p.level(), 5);
modular-bitfield — Richer Bitfield API
use modular_bitfield::prelude::*;
#[bitfield(bits = 16)]
#[derive(Debug)]
pub struct StatusWord {
ready: bool, // 1 bit
error_code: B4, // 4 bits
#[skip] __: B3, // 3 bits padding
priority: B8, // 8 bits
}
zerocopy — Safe Zero-Copy Parsing
use zerocopy::{FromBytes, IntoBytes, KnownLayout, Immutable, Ref};
#[derive(FromBytes, IntoBytes, KnownLayout, Immutable)]
#[repr(C)]
struct Packet {
header: [u8; 4],
payload_len: u32,
}
fn parse(bytes: &[u8]) -> Option<&Packet> {
Ref::<_, Packet>::from_prefix(bytes).map(|(pkt, _rest)| pkt.into_ref()).ok()
}
// Zero-copy, zero-allocation, fully safe. No transmute, no pointer cast.
Cargo.toml
zerocopy = { version = "0.8", features = ["derive"] }
bitfield = "0.17"
modular-bitfield = "0.11"
bytemuck = { version = "1", features = ["derive"] } # alternative to zerocopy
5. Scope Guards — errdefer / Deterministic Cleanup
Zig's errdefer runs cleanup only on error paths. Rust's Drop always runs, but scopeguard gives fine-grained control.
scopeguard — The errdefer Equivalent
use scopeguard::{defer, guard};
use std::fs;
fn create_and_process(path: &str) -> std::io::Result<()> {
let file = fs::File::create(path)?;
// If anything below fails, clean up the file.
// This is exactly Zig's errdefer.
let _cleanup = guard((), |_| {
let _ = fs::remove_file(path);
});
write_data(&file)?;
validate_data(path)?;
// Success: defuse the guard so it does NOT run cleanup.
std::mem::forget(_cleanup);
Ok(())
}
defer! — Always-Run Cleanup (like Zig's defer)
use scopeguard::defer;
fn with_temp_dir() -> anyhow::Result<()> {
let dir = tempfile::tempdir()?;
defer! {
// Runs when scope exits, success or failure.
println!("Cleaning up {}", dir.path().display());
// dir's Drop also cleans up, but this shows the pattern.
}
do_work(dir.path())?;
Ok(())
}
Drop as RAII Cleanup
struct TempFile { path: std::path::PathBuf }
impl TempFile {
fn new(path: impl Into<std::path::PathBuf>) -> std::io::Result<Self> {
let path = path.into();
std::fs::File::create(&path)?;
Ok(Self { path })
}
}
impl Drop for TempFile {
fn drop(&mut self) {
let _ = std::fs::remove_file(&self.path);
}
}
// Usage: file is auto-cleaned when `tmp` goes out of scope.
let tmp = TempFile::new("/tmp/scratch.dat")?;
The errdefer Pattern — Defuse on Success
The key insight from Zig's errdefer: you want cleanup on error but NOT on success. In Rust:
use scopeguard::ScopeGuard;
fn deploy(artifact: &Path) -> Result<(), DeployError> {
let backup = backup_current()?;
// errdefer: restore backup if anything fails
let rollback = guard(backup.clone(), |b| {
let _ = restore_from_backup(&b);
});
upload(artifact)?;
health_check()?;
// Success path: defuse the rollback guard
ScopeGuard::into_inner(rollback);
Ok(())
}
Cargo.toml
scopeguard = "1"
tempfile = "3" # idiomatic RAII temp files/dirs
Summary: Zig Advantage → Rust Pattern
| Zig Feature | Rust Equivalent | Difficulty | Reference |
|---|---|---|---|
| Explicit allocator passing | bumpalo / typed-arena / allocator_api |
Easy | §1 |
comptime value computation |
const fn + const { } blocks |
Easy | §2 |
comptime type generation |
proc macros (derive / attribute) | Medium | §2 |
| No hidden allocations | #![no_std] / slice-based APIs / Cow |
Style choice | §3 |
packed struct / bitfields |
#[repr(C, packed)] / bitfield / zerocopy |
Easy | §4 |
errdefer |
scopeguard::guard + defuse on success |
Easy | §5 |
defer |
scopeguard::defer! / Drop |
Easy | §5 |
All achievable within Rust's single toolchain. You get Zig's explicitness plus the borrow checker, lifetime analysis, trait bounds, and miri. The combination is strictly more powerful than either alone.
When NOT to Use These Patterns
- Arena allocation overkill for simple CLI tools that allocate once and exit.
- Zero-alloc APIs hurt readability when the function naturally produces owned data. Don't force
&mut [u8]output buffers on a function that logically returnsString. #[repr(packed)]only for wire formats and FFI. Never for regular domain types.- Scope guards unnecessary when
Dropon the value itself handles cleanup (e.g.,tempfile::NamedTempFilealready does this). const fneverything? No — only when the value is genuinely needed at compile time or the function is trivially const-eligible. Don't contort logic just to be const.
The goal is visible costs and explicit control, not asceticism. Use String and Vec freely when they're the right tool. Reach for these patterns when allocation behavior matters for correctness or performance.