Files
oh-my-opencode/src/hooks/runtime-fallback/fallback-state.ts
T
Youngbin Kim df990f1174 refactor(runtime-fallback): decompose index.ts into focused modules
Split 1021-line index.ts into 10 focused modules per project conventions.

New structure:

- error-classifier.ts: error analysis with dynamic status code extraction

- agent-resolver.ts: agent detection utilities

- fallback-state.ts: state management and cooldown logic

- fallback-models.ts: model resolution from config

- auto-retry.ts: retry helpers with mutual recursion support

- event-handler.ts: session lifecycle events

- message-update-handler.ts: message.updated event handling

- chat-message-handler.ts: chat message interception

- hook.ts: main factory with proper cleanup

- types.ts: updated with HookDeps interface

- index.ts: 2-line barrel re-export

Embedded fixes:

- Fix setInterval leak with .unref()

- Replace require() with ESM import

- Add log warning on invalid model format

- Update sessionLastAccess on normal traffic

- Make extractStatusCode dynamic from config

- Remove unused SessionErrorInfo type

All 61 tests pass without modification.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-02-21 02:42:12 +09:00

75 lines
2.4 KiB
TypeScript

import type { FallbackState, FallbackResult } from "./types"
import { HOOK_NAME } from "./constants"
import { log } from "../../shared/logger"
import type { RuntimeFallbackConfig } from "../../config"
export function createFallbackState(originalModel: string): FallbackState {
return {
originalModel,
currentModel: originalModel,
fallbackIndex: -1,
failedModels: new Map<string, number>(),
attemptCount: 0,
pendingFallbackModel: undefined,
}
}
export function isModelInCooldown(model: string, state: FallbackState, cooldownSeconds: number): boolean {
const failedAt = state.failedModels.get(model)
if (failedAt === undefined) return false
const cooldownMs = cooldownSeconds * 1000
return Date.now() - failedAt < cooldownMs
}
export function findNextAvailableFallback(
state: FallbackState,
fallbackModels: string[],
cooldownSeconds: number
): string | undefined {
for (let i = state.fallbackIndex + 1; i < fallbackModels.length; i++) {
const candidate = fallbackModels[i]
if (!isModelInCooldown(candidate, state, cooldownSeconds)) {
return candidate
}
log(`[${HOOK_NAME}] Skipping fallback model in cooldown`, { model: candidate, index: i })
}
return undefined
}
export function prepareFallback(
sessionID: string,
state: FallbackState,
fallbackModels: string[],
config: Required<RuntimeFallbackConfig>
): FallbackResult {
if (state.attemptCount >= config.max_fallback_attempts) {
log(`[${HOOK_NAME}] Max fallback attempts reached`, { sessionID, attempts: state.attemptCount })
return { success: false, error: "Max fallback attempts reached", maxAttemptsReached: true }
}
const nextModel = findNextAvailableFallback(state, fallbackModels, config.cooldown_seconds)
if (!nextModel) {
log(`[${HOOK_NAME}] No available fallback models`, { sessionID })
return { success: false, error: "No available fallback models (all in cooldown or exhausted)" }
}
log(`[${HOOK_NAME}] Preparing fallback`, {
sessionID,
from: state.currentModel,
to: nextModel,
attempt: state.attemptCount + 1,
})
const failedModel = state.currentModel
const now = Date.now()
state.fallbackIndex = fallbackModels.indexOf(nextModel)
state.failedModels.set(failedModel, now)
state.attemptCount++
state.currentModel = nextModel
state.pendingFallbackModel = nextModel
return { success: true, newModel: nextModel }
}