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oh-my-opencode/src/hooks/todo-continuation-enforcer/session-state.ts
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import type { SessionState } from "./types"
// TTL for idle session state entries (10 minutes)
const SESSION_STATE_TTL_MS = 10 * 60 * 1000
// Prune interval (every 2 minutes)
const SESSION_STATE_PRUNE_INTERVAL_MS = 2 * 60 * 1000
interface TrackedSessionState {
state: SessionState
lastAccessedAt: number
}
export interface SessionStateStore {
getState: (sessionID: string) => SessionState
getExistingState: (sessionID: string) => SessionState | undefined
cancelCountdown: (sessionID: string) => void
cleanup: (sessionID: string) => void
cancelAllCountdowns: () => void
shutdown: () => void
}
export function createSessionStateStore(): SessionStateStore {
const sessions = new Map<string, TrackedSessionState>()
// Periodic pruning of stale session states to prevent unbounded Map growth
let pruneInterval: ReturnType<typeof setInterval> | undefined
pruneInterval = setInterval(() => {
const now = Date.now()
for (const [sessionID, tracked] of sessions.entries()) {
if (now - tracked.lastAccessedAt > SESSION_STATE_TTL_MS) {
cancelCountdown(sessionID)
sessions.delete(sessionID)
}
}
}, SESSION_STATE_PRUNE_INTERVAL_MS)
// Allow process to exit naturally even if interval is running
if (typeof pruneInterval === "object" && "unref" in pruneInterval) {
pruneInterval.unref()
}
function getState(sessionID: string): SessionState {
const existing = sessions.get(sessionID)
if (existing) {
existing.lastAccessedAt = Date.now()
return existing.state
}
const state: SessionState = {
consecutiveFailures: 0,
}
sessions.set(sessionID, { state, lastAccessedAt: Date.now() })
return state
}
function getExistingState(sessionID: string): SessionState | undefined {
const existing = sessions.get(sessionID)
if (existing) {
existing.lastAccessedAt = Date.now()
return existing.state
}
return undefined
}
function cancelCountdown(sessionID: string): void {
const tracked = sessions.get(sessionID)
if (!tracked) return
const state = tracked.state
if (state.countdownTimer) {
clearTimeout(state.countdownTimer)
state.countdownTimer = undefined
}
if (state.countdownInterval) {
clearInterval(state.countdownInterval)
state.countdownInterval = undefined
}
state.inFlight = false
state.countdownStartedAt = undefined
}
function cleanup(sessionID: string): void {
cancelCountdown(sessionID)
sessions.delete(sessionID)
}
function cancelAllCountdowns(): void {
for (const sessionID of sessions.keys()) {
cancelCountdown(sessionID)
}
}
function shutdown(): void {
clearInterval(pruneInterval)
cancelAllCountdowns()
sessions.clear()
}
return {
getState,
getExistingState,
cancelCountdown,
cleanup,
cancelAllCountdowns,
shutdown,
}
}