feat(hooks): add team member status handler with tests

This commit is contained in:
YeonGyu-Kim
2026-04-28 10:47:24 +09:00
parent 384132cb45
commit 438806e70f
2 changed files with 314 additions and 0 deletions
@@ -0,0 +1,221 @@
/// <reference types="bun-types" />
import { afterEach, describe, expect, test } from "bun:test"
import { randomUUID } from "node:crypto"
import { mkdtemp, mkdir, rm } from "node:fs/promises"
import { tmpdir } from "node:os"
import path from "node:path"
import { TeamModeConfigSchema } from "../../config/schema/team-mode"
import type { TeamModeConfig } from "../../config/schema/team-mode"
import {
clearTeamSessionRegistry,
registerTeamSession,
} from "../../features/team-mode/team-session-registry"
import type { RuntimeState, RuntimeStateMember } from "../../features/team-mode/types"
import { loadRuntimeState, saveRuntimeState } from "../../features/team-mode/team-state-store/store"
import { createTeamMemberStatusHandler } from "./team-member-status-handler"
const temporaryDirectories: string[] = []
async function createTemporaryBaseDir(): Promise<string> {
const baseDir = await mkdtemp(path.join(tmpdir(), "team-member-status-handler-"))
temporaryDirectories.push(baseDir)
return baseDir
}
function createConfig(baseDir: string): TeamModeConfig {
return TeamModeConfigSchema.parse({ base_dir: baseDir, enabled: true })
}
function buildMember(overrides?: Partial<RuntimeStateMember>): RuntimeStateMember {
return {
name: "worker",
sessionId: "member-session",
agentType: "general-purpose",
status: "running",
pendingInjectedMessageIds: [],
...overrides,
}
}
function createRuntimeState(teamRunId: string, member: RuntimeStateMember = buildMember()): RuntimeState {
return {
version: 1,
teamRunId,
teamName: "team-alpha",
specSource: "project",
createdAt: 1,
status: "active",
leadSessionId: "lead-session",
members: [member],
shutdownRequests: [],
bounds: {
maxMembers: 8,
maxParallelMembers: 4,
maxMessagesPerRun: 10000,
maxWallClockMinutes: 120,
maxMemberTurns: 500,
},
}
}
async function seedRuntimeState(runtimeState: RuntimeState, config: TeamModeConfig): Promise<void> {
await mkdir(path.join(config.base_dir ?? "", "runtime", runtimeState.teamRunId), { recursive: true })
await saveRuntimeState(runtimeState, config)
}
afterEach(async () => {
clearTeamSessionRegistry()
await Promise.all(temporaryDirectories.splice(0).map(async (directoryPath) => {
await rm(directoryPath, { recursive: true, force: true })
}))
})
describe("createTeamMemberStatusHandler", () => {
test("transitions a running member to idle when its session becomes idle", async () => {
// given
const baseDir = await createTemporaryBaseDir()
const config = createConfig(baseDir)
const teamRunId = randomUUID()
await seedRuntimeState(createRuntimeState(teamRunId, buildMember({ status: "running" })), config)
const handler = createTeamMemberStatusHandler(config)
// when
await handler({ event: { type: "session.idle", properties: { sessionID: "member-session" } } })
// then
const runtimeState = await loadRuntimeState(teamRunId, config)
expect(runtimeState.members[0]?.status).toBe("idle")
})
test("leaves an already-idle member untouched on a subsequent session.idle", async () => {
// given
const baseDir = await createTemporaryBaseDir()
const config = createConfig(baseDir)
const teamRunId = randomUUID()
await seedRuntimeState(createRuntimeState(teamRunId, buildMember({ status: "idle" })), config)
const handler = createTeamMemberStatusHandler(config)
// when
await handler({ event: { type: "session.idle", properties: { sessionID: "member-session" } } })
// then
const runtimeState = await loadRuntimeState(teamRunId, config)
expect(runtimeState.members[0]?.status).toBe("idle")
})
test("never overrides a terminal errored status on session.idle", async () => {
// given
const baseDir = await createTemporaryBaseDir()
const config = createConfig(baseDir)
const teamRunId = randomUUID()
await seedRuntimeState(createRuntimeState(teamRunId, buildMember({ status: "errored" })), config)
const handler = createTeamMemberStatusHandler(config)
// when
await handler({ event: { type: "session.idle", properties: { sessionID: "member-session" } } })
// then
const runtimeState = await loadRuntimeState(teamRunId, config)
expect(runtimeState.members[0]?.status).toBe("errored")
})
test("marks a running member completed when its session is deleted", async () => {
// given
const baseDir = await createTemporaryBaseDir()
const config = createConfig(baseDir)
const teamRunId = randomUUID()
await seedRuntimeState(createRuntimeState(teamRunId, buildMember({ status: "running" })), config)
const handler = createTeamMemberStatusHandler(config)
// when
await handler({ event: { type: "session.deleted", properties: { info: { id: "member-session" } } } })
// then
const runtimeState = await loadRuntimeState(teamRunId, config)
expect(runtimeState.members[0]?.status).toBe("completed")
})
test("marks an idle member completed when its session is deleted", async () => {
// given
const baseDir = await createTemporaryBaseDir()
const config = createConfig(baseDir)
const teamRunId = randomUUID()
await seedRuntimeState(createRuntimeState(teamRunId, buildMember({ status: "idle" })), config)
const handler = createTeamMemberStatusHandler(config)
// when
await handler({ event: { type: "session.deleted", properties: { info: { id: "member-session" } } } })
// then
const runtimeState = await loadRuntimeState(teamRunId, config)
expect(runtimeState.members[0]?.status).toBe("completed")
})
test("preserves a terminal errored status even when the session is deleted", async () => {
// given
const baseDir = await createTemporaryBaseDir()
const config = createConfig(baseDir)
const teamRunId = randomUUID()
await seedRuntimeState(createRuntimeState(teamRunId, buildMember({ status: "errored" })), config)
const handler = createTeamMemberStatusHandler(config)
// when
await handler({ event: { type: "session.deleted", properties: { info: { id: "member-session" } } } })
// then
const runtimeState = await loadRuntimeState(teamRunId, config)
expect(runtimeState.members[0]?.status).toBe("errored")
})
test("ignores session.idle events for sessions that are not team members", async () => {
// given
const baseDir = await createTemporaryBaseDir()
const config = createConfig(baseDir)
const teamRunId = randomUUID()
await seedRuntimeState(createRuntimeState(teamRunId), config)
const handler = createTeamMemberStatusHandler(config)
// when
await handler({ event: { type: "session.idle", properties: { sessionID: "unknown-session" } } })
// then
const runtimeState = await loadRuntimeState(teamRunId, config)
expect(runtimeState.members[0]?.status).toBe("running")
})
test("ignores session.deleted events when the deleted session is the team lead", async () => {
// given
const baseDir = await createTemporaryBaseDir()
const config = createConfig(baseDir)
const teamRunId = randomUUID()
await seedRuntimeState(createRuntimeState(teamRunId), config)
registerTeamSession("lead-session", { teamRunId, memberName: "lead", role: "lead" })
const handler = createTeamMemberStatusHandler(config)
// when
await handler({ event: { type: "session.deleted", properties: { info: { id: "lead-session" } } } })
// then
const runtimeState = await loadRuntimeState(teamRunId, config)
expect(runtimeState.members[0]?.status).toBe("running")
})
test("uses the in-memory registry to recognize a fresh session during the spawn race", async () => {
// given
const baseDir = await createTemporaryBaseDir()
const config = createConfig(baseDir)
const teamRunId = randomUUID()
await seedRuntimeState(createRuntimeState(teamRunId, buildMember({ sessionId: undefined, status: "running" })), config)
registerTeamSession("member-session", { teamRunId, memberName: "worker", role: "member" })
const handler = createTeamMemberStatusHandler(config)
// when
await handler({ event: { type: "session.idle", properties: { sessionID: "member-session" } } })
// then
const runtimeState = await loadRuntimeState(teamRunId, config)
expect(runtimeState.members[0]?.status).toBe("idle")
})
})
@@ -0,0 +1,93 @@
import type { TeamModeConfig } from "../../config/schema/team-mode"
import { findResolvedMemberSession } from "../../features/team-mode/member-session-resolution"
import { loadRuntimeState, transitionRuntimeState } from "../../features/team-mode/team-state-store/store"
import type { RuntimeStateMember } from "../../features/team-mode/types"
import { log } from "../../shared/logger"
type HookInput = { event: { type: string; properties?: unknown } }
export type HookImpl = (input: HookInput) => Promise<void>
type MemberStatus = RuntimeStateMember["status"]
const IDLE_TRANSITION_SOURCE_STATUSES: ReadonlySet<MemberStatus> = new Set(["running"])
const COMPLETED_TRANSITION_SOURCE_STATUSES: ReadonlySet<MemberStatus> = new Set(["running", "idle", "pending"])
function getSessionIDFromIdleEvent(properties: unknown): string | undefined {
const record = properties as { sessionID?: string } | undefined
return record?.sessionID
}
function getSessionIDFromDeletedEvent(properties: unknown): string | undefined {
const record = properties as { info?: { id?: string } } | undefined
return record?.info?.id
}
async function transitionMemberStatus(
runtimeMember: { teamRunId: string; memberName: string },
allowedSources: ReadonlySet<MemberStatus>,
nextStatus: MemberStatus,
config: TeamModeConfig,
sessionID: string,
eventLabel: string,
): Promise<void> {
const runtimeState = await loadRuntimeState(runtimeMember.teamRunId, config)
const currentEntry = runtimeState.members.find((member) => member.name === runtimeMember.memberName)
if (currentEntry === undefined) return
if (!allowedSources.has(currentEntry.status)) return
await transitionRuntimeState(runtimeState.teamRunId, (currentRuntimeState) => ({
...currentRuntimeState,
members: currentRuntimeState.members.map((member) => (
member.name === runtimeMember.memberName
? { ...member, status: nextStatus }
: member
)),
}), config)
log(`team member ${eventLabel}`, {
event: `team-mode-member-${eventLabel}`,
teamRunId: runtimeState.teamRunId,
teamName: runtimeState.teamName,
memberName: runtimeMember.memberName,
sessionID,
previousStatus: currentEntry.status,
nextStatus,
})
}
export function createTeamMemberStatusHandler(config: TeamModeConfig): HookImpl {
return async ({ event }: HookInput): Promise<void> => {
if (event.type === "session.idle") {
const sessionID = getSessionIDFromIdleEvent(event.properties)
if (!sessionID) return
try {
const runtimeMember = await findResolvedMemberSession(sessionID, config, "team member status handler")
if (runtimeMember === null) return
await transitionMemberStatus(runtimeMember, IDLE_TRANSITION_SOURCE_STATUSES, "idle", config, sessionID, "idled")
} catch (error) {
log("team member status handler failed on session.idle", {
event: "team-mode-member-status-handler-error",
sessionID,
error: error instanceof Error ? error.message : String(error),
})
}
return
}
if (event.type === "session.deleted") {
const sessionID = getSessionIDFromDeletedEvent(event.properties)
if (!sessionID) return
try {
const runtimeMember = await findResolvedMemberSession(sessionID, config, "team member status handler")
if (runtimeMember === null) return
await transitionMemberStatus(runtimeMember, COMPLETED_TRANSITION_SOURCE_STATUSES, "completed", config, sessionID, "completed")
} catch (error) {
log("team member status handler failed on session.deleted", {
event: "team-mode-member-status-handler-error",
sessionID,
error: error instanceof Error ? error.message : String(error),
})
}
}
}
}