Adds .sisyphus/rules/test-discipline.md, auto-injected by
rulesInjector hook whenever an agent reads or edits a test file
(**/*.test.ts, __tests__/**, src/testing/**, test-setup.ts,
script/run-ci-tests.ts).
Rules enforced:
- 'bun test' must pass in one process, one run, no isolation flags
- no setTimeout/sleep in test bodies unless time is the SUT
- event tests must subscribe-before-trigger with explicit timeout
- no .only/.skip/process-isolation to mask state leaks
- prompt-builder tests must assert behavior, not text snapshots
Also un-ignores .sisyphus/rules/ so project-scope rules can be
checked in while keeping .sisyphus/{draft,run-continuation,...}
ignored.
Keep prompt reservations briefly after successful dispatch so rapid idle/message/error transitions cannot inject the same follow-up twice.
Route all production session prompt calls through the shared gate, restore skipped background resume state, release holds after abort/recovery paths, and preserve Ralph/ULW loop state when a dispatch is deferred.
Add regression coverage for session routing, static prompt route auditing, team-mode live messaging, model suggestion retries, call-omo-agent reuse, background parent wakes, runtime fallback, compaction recovery, Atlas, and Ralph/ULW loops.
Bun's --frozen-lockfile failed on origin/dev because v4.1.2 (c75deee54)
bumped the platform binary versions in package.json without refreshing
bun.lock. Regenerated via `bun install` to unblock CI on dev-based PRs.
Required for `bun install --frozen-lockfile` (used by ci.yml test +
typecheck jobs) to succeed.
When many background tasks complete in rapid succession while the parent
session is idle, each completion fired its own promptAsync call, stacking
N consecutive `<system-reminder>` user messages with no assistant turn
between. Hyperplan + many parallel explore subagents made this very
visible to the user.
Route the idle-path through the existing pendingParentWakes queue with a
100ms debounce window. Notifications arriving during the debounce join
the same batch, the 150ms settle window also coalesces newcomers, and a
single batched prompt fires to the parent. Busy-path semantics are
unchanged (still 1s retry).
Prior attempts (1c05c60dc, ea55c385b, a337635e3) all coalesced only the
busy-defer path, leaving the idle-immediate-send path uncoalesced.
Reframe the skill's Lifecycle section so the lead treats teams as
ephemeral, one-per-phase units. The moment a phase ends or the shape
no longer fits, call team_delete and spawn a fresh team. Restructure
through delete-then-create, never in place.
Also fixes a misframing in old step 5: team_shutdown_request is a
per-session self-shutdown signal, not a 'wind down the team' command.
team_delete is what tears the whole team down.